
Being in the business of e-learning, I am fascinated by video games. No, I’m not a big player myself, but they amaze me for what they can do in terms of teaching and learning. While their primary goal may be to entertain, the core of what they do is perform a continuous process of teaching, simulated practice and assessment, all while engaging learners in learning from worlds rich with content and experience.
As teachers, we’ve always looked to various types of non-interactive content to engage and instruct students. Prior to the 20th century, we depended upon print. In the 1970’s, I remember cassette tapes and film strips coming into the classroom. In the 1980’s, it was video cassettes. Now, we show DVD’s and online video.
Today our digital native students are looking for the kind of interactivity that they experience in their lives outside of school—and that includes the video games that they play. But what skills and experiences can students gain through interactive gaming environments?
While the so-called edutainment market is small, educators and entrepreneurs alike are in the process of bringing the true educational value of computer games into the classroom.
Is the shift going to be rocky? Absolutely. As an example, look at the debate around a "historical action" game called Six Days in Fallujah and the mainstream discussion that has taken place on NPR and in Newsweek. Will this genre of game become a new form of documentary? If contextualized appropriately by a teacher, can this breed of games represent a serious way for students to experience the civics, political science or world history first-hand? After considering that, check out Games for Change, an example of a new breed of online games for teaching and learning a wide variety of topics with significant human impact. This is a challenging and productive debate, one that will take the marriage between computer games and the instruction of content and skills to the next level.
Edutopia recommends many resources for further exploration of the value of computer games in education, including:
What role do you think video games should play in education? Share your perspective on our Scientific Learning Facebook page!
Categories: Education Trends, Family Focus, Reading & Learning
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The Nevada Senate Bill 185 (SB 185) funded districts to purchase and implement innovative and remedial educational programs, materials, and strategies specific to their academic needs.
The Nevada Department of Education commissioned the Leadership and Learning Center (LLC) to conduct an in-depth evaluation of the programs that had been purchased with SB 185 grants. Their 2010 Interim Report includes a review of the performance of Fast ForWord products.
To quote from the Report….“Emphasis was placed on measuring student growth toward academic proficiency and mastery using state and local assessments… The analyses were completed as a result of extensive site visits, phone interviews, and an examination of two-year sets of school cohort achievement data for Criterion-Referenced Tests (CRT) for grades three through eight and High School Proficiency Exams (HSPE) for grades nine through twelve.”
The Report closely examined CRT results at Goolsby Elementary School (which implemented Fast ForWord across all grade levels). They concluded that each year of Fast ForWord implementation resulted in an increase in the percentage of grade-level proficient students. To quote the Report, “CRT data indicate a statistically significant increase in Reading and Writing proficiency levels… CRT data indicate that Reading increased from 67% to 82% proficient, [and] Writing increased significantly from 55% to 82% proficient… from 2006 to 2008.”
This graph summarizes the main conclusions from the Report. The red bars represent programs that were found to have undetermined effects or low gains. Blue bars indicate high-gain programs, in which students made high gains according to the LLC standards. The green bar represents Fast ForWord, which was also found to be a high-gain program. In fact, the Report concludes that Fast ForWord products increased student reading achievement by an average of 22.2 percentage points, which was the largest average impact of all programs reviewed in the Report.
For more information, please see the Educator Briefing on this study as well as any of our 200+ additional reports on Fast ForWord results. If you have questions about any of our research studies, please contact us.
Categories: Education Funding, Grants, and Stimulus, Fast ForWord®, Reading & Learning
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The Westfield Washington Schools are located just north of Indianapolis, in Indiana. During the 2007 - 2008 school year, the Westfield Intermediate School implemented Fast ForWord products.
For this study, the Measures of Academic Progress (MAP) were used as a pre- and post-test. The MAP assesses language arts, math, and reading skills. Ninety-eight students used the Fast ForWord products and had MAP scores that could serve as pre- and post-tests.
School personnel administered the assessment and then reported scores to Scientific Learning for analysis. On average, students used the products over a period of six months. The majority of students used three or more Fast ForWord products, starting on the Fast ForWord Literacy product, then advancing to the Literacy Advanced product, and then on to one or more Fast ForWord Reading products.
MAP scores are reported in terms of RIT scores, which indicate a student’s achievement level within a specific subject. To provide a performance comparison, participants’ gains were compared to the student’s expected gains, which were based upon RIT growth norms in the three subject areas of language arts, math, and reading.
Students showed exciting results and exceeded the expected RIT growth norms. Students who used Fast ForWord products made 7 points of RIT growth in language arts, which is 67% greater than the expected growth of 4.2 points. Gains of 10.1 points were seen in math for the Fast ForWord participants, which is 35% greater than the expected growth. Students gained 8.8 points in reading, which is nearly double the expected 4.5 points growth.
The differences between the gain scores and the expected gain scores were statistically significant in all three subject areas. These results suggest that using the Fast ForWord products strengthened the students’ foundational skills and better positioned them to benefit from the classroom curriculum.
For more information, please see the Educator Briefing and Full Report on this study as well as any of our 200+ additional reports on Fast ForWord results. If you have questions about any of our research studies, please contact us.
Categories: Fast ForWord®, Progress Tracker, Reading & Learning, Scientific Learning® Research

As dedicated parents and teachers, when we talk to adolescents, we tend to focus our coaching on coping with the big dangers like drugs, alcohol and sex. We talk a lot about the imperative of developing good eating and study habits. But when was the last time you talked to the teen in your life about sleep? Research has shown us that our young people’s sleep habits are suffering, creating negative ripples across their waking lives. Quite simply, we need to become better "sleep coaches."
Like breathing or eating, sleep is a physiological necessity. As sleeping and waking habits change during our adolescent years, youngsters begin to experience the effects of lost sleep. Even losing less than an hour a night on a regular basis can result in serious problems. In their 1998 study, "Sleep Schedules and Daytime Functioning in Adolescents", Amy Wolfson and Mary Carskadon examined the correlations between sleep/wake habits, student characteristics and daytime functioning (mood, performance and behavior). Their study of 3,120 students uncovered concerning trends:
See Wolfson and Carskadon’s paper for complete data, but on the whole, adolescents in their studies overall did not get enough sleep, which directly correlated with reduced capacities during the day.
So we know that these important minutes of sleep are being lost, but what are the neurological outcomes? In his 1999 study, "The Consequences of Insufficient Sleep for Adolescents," Ronald Dahl describes five effects that can create negative ripples across an adolescent’s life, such as: 1) sleepiness, 2) tiredness 3) mood, attention, and behavior, 4) impact of emotional and behavioral problems, and 5) bi-directional effects.
So what can we do to change this trend and coach our young people to have healthier sleep habits? If knowledge is power, we can give them the facts. We can actively teach the importance of sleep and the science of circadian rhythms and our innate connection to natural cycles. We can inform our students about the importance of good, healthy sleep, and help them understand some of the real, serious consequences like those above. For some resources, check out this Circadian Rhythms Fact Sheet from the National Institute of General Medical Sciences or these five ideas for better sleep written specifically for teenagers.
Finally, as parents, we can create quiet, comforting evening environments and rituals in our homes to move our families from the fast pace of the day to a slower, protected, unpressured environment where sleep can come. For hints and tips, check out Sleep Rituals: Training The Body And The Mind by Dr. Michael Breus (from the Huffington Post, January 2010).
Are the teens in your life getting enough sleep? Share your observations on the Scientific Learning Facebook page.
Categories: Brain Fitness, Family Focus, Reading & Learning

According to the Report of the National Reading Panel: Teaching Children to Read Reports of the Subgroups, the capacity to learn and grow as a reader depends on five essential skills:
Foundational Skills for Beginning Readers:
1) Phonemic Awareness: The insight that every spoken word can be conceived as a sequence of phonemes. Phonemes are the speech sounds that are represented by the letters of an alphabet.
2) Phonemic Decoding: The ability to capture the meaning of unfamiliar words by translating groups of letters back into the sounds that they represent, link them to one's verbal vocabulary, and access their meaning.
Skills Needed to Read for Meaning:
3) Vocabulary: Understanding the words in a passage, including the specific dimensions of their meanings or usage that matter in context. For example, knowing that “tree” when reading about a “family tree” has a different meaning from “maple tree”
4) Fluency: The ability to read with sufficient ease and accuracy that active attention can be focused on the meaning and message of the text and the text easily retained.
5) Comprehension: Thinking about the meaning of each segment of the text as it is read, building an understanding of the text as a whole, and reflecting on its meaning and message.
Teachers today are fortunate to have access to a wealth of scientifically based research into what works when teaching children to read. The links that follow are courtesy of the National Institute for Literacy:
Birth to Early Childhood
Children begin building literacy skills long before they go to school. Even very young children can be prepared to become successful readers later on. Research has identified certain skills that are important for later literacy development; these skills include knowing the names and sounds of printed letters, manipulating speech sounds, and remembering what has been said for a short time. Here are some ways to teach younger children these pre-reading skills.
Childhood
From kindergarten through third grade, young readers are actively developing all five of the core reading skills from phonemic awareness to fluency and comprehension. Research has shown that teaching children to read successfully during this window requires a combination of strategies and instructional approaches. Teachers must know how children learn to read and be able to tailor instructional approaches to individual children--especially those who are struggling readers. Here are some instructional approaches for the five essential skills.
Adolescence
While many adolescent readers have mastered phonemic awareness and decoding, they are often still challenged to fully understand what they read. In middle and high school, it is common for literacy skills to be developed not only in language arts courses, but also in a variety of different content areas. To prepare students for the literacy challenges of secondary school, language arts and content area teachers need to focus on the last three components of reading: vocabulary, fluency, and comprehension. Here are some approaches to teaching vocabulary and comprehension skills.
What are some strategies you have used when teaching children to read? Which have been most successful? Share your expertise on our Scientific Learning Facebook page!
Categories: Reading & Learning
We asked members of the WeAreTeachers.com (WAT) Brain Research Microcommunity to submit ideas for keeping their students’ brains fit. All entries were reviewed and voted on by the WAT community for a chance to receive one of five Science of Success microgrants. We received over 178 entries, and are pleased to share the five peer-selected winners and their project proposals for promoting brain fitness in the classroom:
1) Jason Dietrich, Illini Central High School: Engineering in the Classroom with LEGO NEXT and Carnegie Mellon Curriculum
The purpose of this project is to engage students in open-ended design problems using current technology in robotics research and college academic work. Activities involved in this project will challenge students to develop critical scientific inquiry skills and apply these skills in technological design. Specifically, students will: Write programs for the LEGO NXT Intelligent Brick using LEGO Mindstorms Educational Software 1.1 [Powered by National Instruments Lab View Software] Full proposal.
2) Don Sarazen, H.B. Rhame Elementary School: Are They Really "Double Stuffed?"
My idea is to have my students remove the cream from a regular Oreo cookie and a Double Stuf Oreo cookie, measure the mass of both cream samples, and determine if a Double Stuf Oreo really has twice as much cream as a regular Oreo. They will do this using triple beam balance scales and electronic scales that measure to the nearest tenth of a gram. Description: My students will then write letters to report the results of their investigation to Kraft Foods, the company that makes Oreos. Full proposal.
3) Melissa Wlodarski, Eggers Middle School: Brain Yoga...starting our day the SMART way!
Description: Science has proven that completing certain activities every day will help keep our students minds sharp, and improve memory. For this program, students will participate in various "brain yoga" activities during their homeroom period each morning. These activities will include: activating pressure points, which are proven to increase energy and improve attention span (particularly good for students with ADHD), writing activities, and various right brain/left brain activities to start the day. Full proposal.
4) Gail Feely, Caldwell Elementary: Growing Algae in the Classroom, an Alternate Energy Source
My students will learn about algae as a unicellular living organism and also as an alternate energy source. We will set up a controlled photo bioreactor in which to grow algae. I have met with a local alternate energy team who is willing to work with my students in building a photo bioreactor made of PVC pipe. I think this will be an amazing experience for my students as well as the local team. It will be a trial and error project to find ideal growing conditions to reproduce algae. Full proposal.
5) Lynn Farr, Martin Elementary: What's the Matter: Weekly class for hands-on science fun
Description: I would like to provide EVERY student from grades K-5 in our school the opportunity to explore matter through hands-on science fun. After a 6 week instruction period on grade-level science standards, students will participate in a "make-and-take" project supporting lessons and concepts learned. Ideas include: Lava lamp, blubber, rocket, sedimentary rocks... Full proposal.
Each winner receives a FlipVideo™ camera or an iPodNano® to capture their project in action. Congratulations to all!
All 178 entries can be viewed in the WAT Brain Research Microcommunity. Do you have an idea for promoting brain fitness in the classroom or at home? Share it now!
Categories: Brain Fitness, Education Funding, Grants, and Stimulus
What is the School Improvement Grant?

“School Improvement Grants…are used to improve student achievement in Title I schools identified for improvement, corrective action, or restructuring so as to enable those schools to make adequate yearly progress (AYP) and exit improvement status.”
(www.ed.gov/programs/sif/index.html)
How much money is available?
FY 2009 School Improvement Grant appropriation: $546 million
American Recovery and Reinvestment Act: $3 billion
Total: $3.546 billion
Who is eligible to apply?
Formula grant to states, which make sub-grants to school districts.
What is the timing of the grant?
Application available: December 3, 2009
Application deadline (for states): February 8, 2010
Awarding and disbursement of School Improvement Grant funds
“FY 2009 school improvement funds are available for obligation by SEAs and LEAs through September 30, 2011. In its application for these funds, an SEA may request a waiver of the period of availability to permit the SEA and its LEAs to obligate the funds through September 30, 2013.” (www.ed.gov/programs/sif/applicant.html, click on “Application” link and go to page i)
Amount of LEA awards
LEA subgrants can range from $50,000 to $2 million.
(www.ed.gov/programs/sif/faqs.doc and www.ed.gov/programs/sif/guidance20100120.doc)
School Improvement Grant Requirements
“The secretary would require states to identify three tiers of schools:
[Recent legislation has allowed SEAs to use School Improvement Funds to serve “newly eligible” schools: certain low-achieving schools that are not Title I schools in improvement, corrective action, or restructuring. For more information, go to: www.ed.gov/programs/sif/guidance20100120.doc, pages 11-12.]
In its application to the state, each school district would be required to demonstrate its commitment to raising student achievement by implementing, in each Tier I and Tier II school, one of the following rigorous interventions:
Districts should choose the strategy that works best for each school. To ensure districts are choosing a variety of strategies, any district with nine or more schools in school improvement will not be allowed to use any single strategy in more than half of its schools.” (http://www.ed.gov/news/pressreleases/2009/08/08262009.html)
How do Fast ForWord® and Reading Assistant™ products fit with the School Improvement Grant?
Improve student achievement
To date, students in almost 6,000 schools have achieved gains in language or reading skills with the Fast ForWord products. Numerous independent studies as well as detailed research and outcomes data consistently confirm the effectiveness of the products. After using the Fast ForWord and Reading Assistant products, students have shown gains in achievement on a variety of standardized tests and state assessments. For example, Fast ForWord participants in Everett Publics Schools in Everett, Massachusetts, made significant gains in reading achievement following Fast ForWord product use during the 2007-2008 school year. Sixty-six percent of the students improved their MCAS Reading score in 2008 with an average improvement of 4.6 points. Scientific Learning has over 200 school based effectiveness and case reports documenting the substantial gains in achievement made by students after using the Fast ForWord and Reading Assistant products.
Help Title I schools identified for improvement, corrective action, or restructuring so as to enable those schools to make adequate yearly progress (AYP) and exit improvement status
With a background of over 30 years of neuroscience research and over 10 years of school site studies of effectiveness, Scientific Learning’s products have been shown to be proven intervention strategies for all schools, including those that are the lowest performing. The Fast ForWord Language and Fast ForWord Literacy series, with their cutting edge, neuroscience designed adaptivity and acoustically modified and enhanced sound, have been used successfully by students in low-performing schools in order to improve their cognitive, oral language, and reading skills. And both software series provide intensive support in a short period of time, from 4-16 weeks, depending on the scientifically validated protocol used.
Four Models of turning around schools:
Categories: Education Funding, Grants, and Stimulus, Fast ForWord®, Reading Assistant™, Scientific Learning® Research

Yesterday’s blog post from Sherrelle Walker about making science fun really inspired me—so much so that I gathered up a few interesting experiments that will delight kids in the classroom or at home any time of year:
Bending Light
With just a strong flashlight and an empty soda can, you can make a beam of light follow a stream of water wherever it flows.
Screaming Cup
All you need is a large plastic cup, a piece of string, and some water (violin rosin optional) to create this eerie sound-effect and learn about the "stick and slide" effect that can amplify sound.
Dancing Raisins
Round up a can of colorless soda (e.g., 7-Up or Sprite), a tall clear glass or plastic cup, and some raisins, and find out why the raisins dance to the top of the cup and back to the bottom—again and again!
Build a Film Canister Rocket
If you can find some white plastic film canisters, an Alka-Seltzer tablet, and safety goggles, you can launch a rocket from your school playground just by adding water. (This experiment has a lot of "cautions"—for your safety, please follow them!)
A few months ago I did a version of the dancing raisins experiment with my three-year-old. He loved it, not only because it was intriguing and fun to watch, but because he got to eat the extras! I sat at the kitchen table with him, and as we ate raisins together we lingered over the experiment, delighting in the human element of togetherness—sharing food and wondering aloud in communal awe at the mechanisms of the world we inhabit.
Over the next few weeks, my son asked to do the experiment again and again, kindling my hope that his future experiences in school and life will similarly nurture his curiosity and create an interest in science that will last a lifetime.
Is there a science experiment or science experience that has made a difference for you or your students? Please share it with us!
Categories: Reading & Learning
In recent years, our nation has been spending a great deal of time, energy and dollars to ensure that our students receive a solid educational foundation in reading, writing and mathematics. Today, much of the nation is also increasing its focus on the sciences.
In a recent article, "Science is gaining momentum in American schools," EducationNews.org noted: "It has taken prodding by industry, business, and government leaders — alarms going off, even — but science education is getting an upgrade in many classrooms..." Why the heightened awareness? Given the changes in the global economy, parents, educators and policy makers alike are demanding that we provide students with more opportunities to develop the knowledge and skills that will serve to springboard them into fields like energy technology, health care and engineering.
So how can we cultivate our students’ passion for science and discovery? It comes down to the two parts of a single idea: "WE can spend more TIME."
Regarding TIME: If we simply spent more TIME teaching science, as it turns out, more students would be likely to end up pursuing science-related careers. At Springside School in Philadelphia, they have put a great emphasis on science, and in recent years, about half of their graduates have expressed an interest in pursuing such paths. (Read more at the Springside School site.)
But what if WE put more of OURSELVES into our classrooms? I propose that in bringing in the PEOPLE element, we can bring back the fun and the wonder. With our students, we can hatch more butterflies, build more baking soda and vinegar volcanoes, spend more nights stargazing, and maybe even make more electric pickles. Such experiences offer great ways to spur both discussion and show students that it’s wonderful and HUMAN to have a passion for scientific discovery.
Overall, I think we can simply do a better job of showing students that science is about people, and that it’s the people who make it exciting. We can bring in parents with science-related careers as guests to help with experiments and discussions. We also have a lot to learn from great "science celebs" like Bill Nye the "Science Guy" and Steve Spangler; they offer all sorts of resources and ideas that we can use to light that fire for discovery in our students.
Categories: Reading & Learning
Today in an airport lobby while watching many frustrated parents try to deal with fussy youngsters, a grandmother shared with me that when her youngest was 18 months old she took her on an airplane and her child acted "so terribly" that she refused to travel with her again until she was 18.
Nothing is more stressful for you or your toddler than a long car or plane ride. No matter how hard you try, a trip is a major break in your child’s normal routine. Meals, naps and regular bed times are very difficult to maintain on long trips. Once a toddler is out of his routine, he will be likely to become very cranky. And, since your toddler cannot move around and explore, which is what her developing body and mind long for, she will become very frustrated without any understanding of why.
As your toddler starts to cry and refuse to be comforted, you may feel embarrassed that you cannot control his behavior. That in turn may increase both your frustration and that of your child, and before you know it, the situation can be very difficult to reverse.
To avoid a cascading cycle of frustration and irritability, try switching gears. Start the trip with a well rested child, if at all possible. Bring a familiar blanket, doll or stuffed animal that your toddler associates with restful times. Avoid bringing electronic or noisy toys that stimulate your child. Come armed with favorite books, a few manipulables like blocks, familiar easy puzzles, and of course, a bottle or chew foods.
One of the problems on planes is that the air pressure changes that occur during take-off and landing actually cause ear aches so having something for your toddler to suck or chew on will relieve the air pressure buildup in the middle ear that causes an earache.
Plan on keeping your toddler occupied during the trip. As much as you may need to use the trip to read or relax yourself, plan things to do with your toddler that will occupy almost all of her time. When you can, get up and let your toddler walk up and down the aisles of the plane or if you are traveling by car, plan for plenty of “rest” stops which will actually end up being “run” stops. Your rest will come after the car or plane trip has ended and you put your child down for a nice long nap or sleep.
Some moving games/songs you can play with your toddler while seated on a car or plane ride are those that involve pointing to body parts while you sing softly like:
Head, shoulders, knees and toes, knees and toes
Head, shoulders, knees and toes, knees and toes
And eyes, and ears and mouth and nose
Head shoulders knees and toes
Or every child’s favorite toe game:
This little piggy went to market,
This little piggy went home,
This little piggy had roast beef,
This little piggy had none,
And, this little piggy cried Wee, Wee, Wee all the way home
Dolls that allow practice with snaps, buckles, and zippers can also provide some “doing” time.
Categories: Family Focus