Mobile and Online Learning Games for Students Not Yet Ready for Fast ForWord

Kiko's Thinking Time

 

Learners aged 4-7 with weak executive functioning skills are more likely to have academic difficulties as they mature. Kiko’s Thinking Time is a fun, research-based set of mobile games and exercises that builds children’s executive functioning and reasoning skills. The program was designed with help from neuroscientists at Harvard and the University of California, Berkeley and support from the U.S. Department of Education to invent a new type of learning for students age 4-7.

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Why It’s Different

 

  • Directly builds the foundational skills for students not ready to learn (attention span, reasoning, etc.)
  • Improves executive function skills like working memory and inhibitive control, which do not develop on their own
  • Includes thousands of questions including Common Core and State Standards-aligned math content through 25 engaging games

 

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Who It's For

 

  • All prekindergarten and kindergarten students
  • Students that struggle paying attention for more than 10 minutes at a time
  • Students that struggle switching between learning activities

 

Easy to Use

 

  • Appropriate for use in classrooms, after school programs, and learning centers
  • Available in both web-based and mobile formats
  • Simple login designed for early learners

 

A Research-Based Approach

 

  • Validated by research; studies show progress in as little as 2 weeks of use
  • Developed with support from the U.S. Department of Education and National Science Foundation
  • Exercises designed from neuropsychological tasks tested for usability with early learners

 

A Bridge to Fast ForWord

 

Many children come to school not ready to learn. Kiko’s Thinking Time is an effective bridge to prepare learners for more intensive intervention offered through Fast ForWord.

 

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