Today, students’ lives are steeped with technology in all its shapes and sizes and forms. If we wish to understand our, we must not only understand that mindset, but embrace it.
Video games in the classroom? Yes, indeed according to Jim Brazell who recently gave the keynote speech at the Florida Education Technology Conference. Video games can be effective learning and teaching tools, not just entertainment.
In the world of education, especially in the early grades, we have great debates about the skills that we wish to impart to students. What do kids need to learn to do early on so they can be successful as they move forward? When it comes down to it, one of the biggies is self-control.
Whether you’re a parent or an educator, you know that getting kids to eat well is a challenge. Getting them to truly understand enough to care about what they eat can be even harder. But did you know that the subject of "health literacy" is an important element of the national education conversation? While the debate continues as to the extent of the role of education in teaching nutrition, there is little argument that we as educators truly do have a responsibility in helping our nation’s young people understand and take charge of their well-being.
Three years ago, Iowa's Davenport School District created a state-funded preschool program for 4-year-olds. Enrolled students spend 2 or more hours a day in the classroom.
Michael Horn spoke about disruptive innovation in the classroom at one of our live webinars in early October. If you missed the live webinar, you can catch a replay via our brain fitness podcasts.
Penn-Trafford High School in Harrison City, PA, had a problem: some of their adolescent students were not engaging at school, and many of those students were struggling readers. The school shifted its reading intervention efforts from building reading skills to building a reading-ready brain with Fast ForWord® software.