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Video Games: A New Perspective on Learning Content and Skills

Playing Video Games for Learning

Being in the business of e-learning, I am fascinated by video games. No, I’m not a big player myself, but they amaze me for what they can do in terms of teaching and learning. While their primary goal may be to entertain, the core of what they do is perform a continuous process of teaching, simulated practice and assessment, all while engaging learners in learning from worlds rich with content and experience.

As teachers, we’ve always looked to various types of non-interactive content to engage and instruct students. Prior to the 20th century, we depended upon print. In the 1970’s, I remember cassette tapes and film strips coming into the classroom. In the 1980’s, it was video cassettes. Now, we show DVD’s and online video.

Today our digital native students are looking for the kind of interactivity that they experience in their lives outside of school—and that includes the video games that they play. But what skills and experiences can students gain through interactive gaming environments?

  • Learning to try. According to James Gee of Arizona State University, the essence of gaming is that, by its nature, it integrates learning with embedded assessment. With textbooks and lectures, a learner gains knowledge by reading and hearing about subjects. In simulated environments, learners experience situations and content first-hand. They attempt solutions, experience failures and learn from mistakes to proceed to higher levels. They are rewarded for pushing the envelope.
  • Thinking about the big picture. In A Whole New Mind, Daniel Pink discusses six different senses essential for success in our age, one of which is "symphonic thinking," or the ability to see the big picture of situations, manipulate multiple variables and add invention to solve problems. In today’s rich and detailed game environments, players must successfully learn to do exactly that to achieve the goals of the simulation.
  • Collaborating and cooperating. With the introduction of online video games, successful achievement of objectives requires communication and collaboration amongst multiple players. In today’s world, these are clearly skills that one needs to achieve success.

While the so-called edutainment market is small, educators and entrepreneurs alike are in the process of bringing the true educational value of computer games into the classroom.

Is the shift going to be rocky? Absolutely. As an example, look at the debate around a "historical action" game called Six Days in Fallujah and the mainstream discussion that has taken place on NPR and in Newsweek. Will this genre of game become a new form of documentary? If contextualized appropriately by a teacher, can this breed of games represent a serious way for students to experience the civics, political science or world history first-hand? After considering that, check out Games for Change, an example of a new breed of online games for teaching and learning a wide variety of topics with significant human impact. This is a challenging and productive debate, one that will take the marriage between computer games and the instruction of content and skills to the next level.

Edutopia recommends many resources for further exploration of the value of computer games in education, including:

What role do you think video games should play in education?  Share your perspective on our Scientific Learning Facebook page!

Categories: Education Trends, Family Focus, Reading & Learning

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Fun Science Experiments for Classroom or Home

fun science experiments

Yesterday’s blog post from Sherrelle Walker about making science fun really inspired me—so much so that I gathered up a few interesting experiments that will delight kids in the classroom or at home any time of year:

Bending Light
With just a strong flashlight and an empty soda can, you can make a beam of light follow a stream of water wherever it flows.

Screaming Cup
All you need is a large plastic cup, a piece of string, and some water (violin rosin optional) to create this eerie sound-effect and learn about the "stick and slide" effect that can amplify sound.

Dancing Raisins
Round up a can of colorless soda (e.g., 7-Up or Sprite), a tall clear glass or plastic cup, and some raisins, and find out why the raisins dance to the top of the cup and back to the bottom—again and again! 

Build a Film Canister Rocket
If you can find some white plastic film canisters, an Alka-Seltzer tablet, and safety goggles, you can launch a rocket from your school playground just by adding water.  (This experiment has a lot of "cautions"—for your safety, please follow them!)

A few months ago I did a version of the dancing raisins experiment with my three-year-old.  He loved it, not only because it was intriguing and fun to watch, but because he got to eat the extras!  I sat at the kitchen table with him, and as we ate raisins together we lingered over the experiment, delighting in the human element of togetherness—sharing food and wondering aloud in communal awe at the mechanisms of the world we inhabit. 

Over the next few weeks, my son asked to do the experiment again and again, kindling my hope that his future experiences in school and life will similarly nurture his curiosity and create an interest in science that will last a lifetime.

Is there a science experiment or science experience that has made a difference for you or your students?  Please share it with us!

Categories: Reading & Learning

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Using the Human Element to Make Science Fun and Approachable

make science funIn recent years, our nation has been spending a great deal of time, energy and dollars to ensure that our students receive a solid educational foundation in reading, writing and mathematics. Today, much of the nation is also increasing its focus on the sciences.

In a recent article, "Science is gaining momentum in American schools," EducationNews.org noted: "It has taken prodding by industry, business, and government leaders — alarms going off, even — but science education is getting an upgrade in many classrooms..." Why the heightened awareness? Given the changes in the global economy, parents, educators and policy makers alike are demanding that we provide students with more opportunities to develop the knowledge and skills that will serve to springboard them into fields like energy technology, health care and engineering.

So how can we cultivate our students’ passion for science and discovery? It comes down to the two parts of a single idea: "WE can spend more TIME."

Regarding TIME: If we simply spent more TIME teaching science, as it turns out, more students would be likely to end up pursuing science-related careers. At Springside School in Philadelphia, they have put a great emphasis on science, and in recent years, about half of their graduates have expressed an interest in pursuing such paths. (Read more at the Springside School site.)

But what if WE put more of OURSELVES into our classrooms? I propose that in bringing in the PEOPLE element, we can bring back the fun and the wonder. With our students, we can hatch more butterflies, build more baking soda and vinegar volcanoes, spend more nights stargazing, and maybe even make more electric pickles. Such experiences offer great ways to spur both discussion and show students that it’s wonderful and HUMAN to have a passion for scientific discovery.

Overall, I think we can simply do a better job of showing students that science is about people, and that it’s the people who make it exciting. We can bring in parents with science-related careers as guests to help with experiments and discussions. We also have a lot to learn from great "science celebs" like Bill Nye the "Science Guy" and Steve Spangler; they offer all sorts of resources and ideas that we can use to light that fire for discovery in our students.

Categories: Reading & Learning

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Brain Research, Learning & Literacy: Webinar with Dr. Bill Jenkins

brain research learning literacyIn this pre-recorded webinar, "Addressing Literacy Through Neuroscience," Dr. Bill Jenkins discusses brain development and plasticity, takes us on a tour of the parts of the brain involved in language processing, and reviews some recent research findings on language impairment. 

You will learn about the strong correlation between auditory processing and language development, the importance of timing in our perception of speech, and more.

Be sure to take advantage of this unusual opportunity to learn from an expert about what happens in the brain when we learn language, how oral language skills influence learning, and what we can do to help children learn better.

Categories: Brain Research, Fast ForWord®, Scientific Learning® Research

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Dress up Your Firefox Browser with Your Favorite Fast ForWord® Character

fast forword charactersIf you love the Fast ForWord characters as much as I do, here’s a fun little freebie: Firefox can now “wear” your favorite characters!  This is a simple add-on that can liven up your lab or classroom computers and inspire your students, whether or not they are currently working on the Fast ForWord exercises.

Five Fast ForWord characters are currently available for Firefox: Ele-bot and Cosmic Reader from the LANGUAGE Series products, Sky Rider and Lunar Leap from the LITERACY Series products, and Jitterbug Jukebox from the READING Series products.  More characters coming soon!

What do to:

  1. Be sure you’re using Firefox!  Steps 2 and 3 will not work in any other browser.
  2. Add Firefox Personas to your browser (it’s easy)
  3. Select a character for Firefox to “wear”

That’s it—you’re done!

Here's what some of us at our Oakland, CA, headquarters are wearing:

Cosmic ReaderValerie
Role: Private Provider Relations Specialist
Persona: Cosmic Reader—Fast ForWord LANGUAGE Series
Quote: "Cosmic Reader is my hero."

Sky RiderVivian
Role: Corporate Receptionist
Persona: Sky Rider—Fast ForWord LITERACY Series
Quote: "Ooh, I like these colors."

Jitterbug JukeboxAndrew
Role: Lead Research Statistician
Persona: Jitterbug Jukebox—Fast ForWord READING Series
Quote: “Jitterbug Jukebox really speaks to me.  I often feel like the flyest fly around.  Plus, I wear cool shades, like... 95% of the time.”

Want to let us know what you think about the Fast ForWord Personas for Firefox?  Join us on Facebook and join the conversation!

Categories: Fast ForWord®

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The Brain Gets Better at What it Does: Dr. Martha Burns on Brain Plasticity

Martha Burns on brain plasticityIn March, Dr. Martha Burns visited Australia to present the latest findings on how the brain learns.  Dr. Burns is an extremely knowledgeable and highly sought after speaker, so I'm pleased to let you know that an interview she gave on brain plasticity while there is now available online at nouspod.com.

The recording is presented in two parts, totaling about 20 minutes listening time.  If you don't have time to listen to both parts of the interview at once, either part works well alone.  But remember to come back later and listen to the other part of the interview--because the whole thing is too good to be missed! 

These are the points addressed in each part:

Dr. Martha Burns Explains Neuroplasticity 1:

  • What is neuroplasticity, in simple terms?
  • What are the differences in brain plasticity between younger and older people?
  • What are neurotransmitters and what role do they play in neuroplasticity?
  • What are neuromodulators and how do they influence learning?
  • How do rewards and novelty influence learning?
  • How does Ritalin affect the brain?
  • What are the unique brain benefits of exercise?
  • What is the role of brain plasticity in anxiety and depression?


Dr. Martha Burns Explains Neuroplasticity 2:

  • Can brain plasticity influence intelligence?
  • How important are grades vs. effort?
  • What behaviors should teachers reward in their students?
  • What role should technology play in schools?
  • How can educators invite students to participate in class more?


These recordings are also a great source of brain information to share with your students in the classroom!

Categories: Brain Fitness, Brain Research, Reading & Learning

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How to Motivate Students: The Psychology of Success


how to motivate studentsIn my last post, we looked at the differences between the fixed and growth mindsets described by Carol S. Dweck in her research and latest book, Mindset: The New Psychology of Success.  In this post, we’ll look at a bit of the neurobiology at work as it relates to mindset.

In their 2008 study, "Motivation to do Well Enhances Responses to Errors and Self-Monitoring", Bengtsson, Lau and Passingham discuss how humans are unique in the animal world in that only we have the ability to reflect on our own performance.

Their research studied how self-motivation affects tasks that use working memory. They looked at how the members of each of two groups performed on a memory task. The first group was told that their cognitive abilities were actually being measured and that these abilities were related to intelligence. The other group was simply told that by participating, they were helping the researchers to develop an effective test.

Their results showed that the first group was substantially more motivated to do well than members of the second. In addition, MRIs of subjects showed that activity across multiple areas of the brain in the motivated group was extensive when making errors. Simply put, Bengtsson, Lau and Passingham’s experiment demonstrated that when one is motivated to succeed, making errors is perceived as being "in conflict with one’s ideals for oneself." From the student’s point of view making errors is something they can accept since they believe that they can learn from experience and improve their abilities. This feedback when errors occur does not align with their perception of themselves as good learners, however, so they will consistently strive to be more successful.

This small piece of information offers a great insight for us as educators. As we work with students, we can help them understand the goals and reasons behind a learning experience as well as the content or skills that represent the focus of the lesson. The more we do this, the more we can literally stimulate their brains on a neurobiological level to optimize each student’s internal learning environment.

Categories: Brain Research, Reading & Learning

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Brain Fitness Is Not A Game

BBC brain training studyA recent study on brain video games is causing discussions worldwide on the benefits of brain training and programs developed to improve brain functioning. The study, published in Nature and summarized on Nature News, titled “No Gain From Brain Training,” was conducted with adults, average age 39, who practiced a series of online tasks for a minimum of ten minutes a day, three times a week, for six weeks.

These tasks, focused on reasoning, planning and problem-solving abilities, were tests and not exercises intended to improve cognitive skills. While the outcome of the study brings the concept of brain training to the forefront of online discussion sites, it’s important to note that the clarification of brain video games, brain training programs and brain fitness programs and the origins of the research behind the development of these products are critical to the discussions. 

What differentiates the Scientific Learning products from those advertised as “brain video games” or “brain training programs” is the science: decades of research into how students learn preceded the development of our products. For more than 30 years, neuroscientists at Scientific Learning have studied the way the brain learns.

The expertise and collaboration of Drs. Michael Merzenich, William Jenkins, Paula Tallal, and Steven Miller, the founders of Scientific Learning, along with several other cognitive neuroscientists, resulted in the development of a research-based series of products. The Fast ForWord® software is based on the science of how the brain learns and retains information. It utilizes the principles of neuroscience and learning to exercise and develop the brain's processing efficiency, essential for academic learning and reading success.

Brain plasticity research demonstrates that completing learning tasks in a frequent, intense timeframe accelerates learning. Just as exercise promotes physical fitness, exercising our brain improves brain fitness in four critical areas: memory, attention, processing and sequencing.

In addition, the research is recognized and supported by other scientists in peer reviews from Stanford University, Cornell University, UCSF Medical Center & Rutgers University, and many other top Universities, including a recent study by Dr. Nadine Gaab of Children’s Hospital Boston ((Gaab, N., Gabrieli, J.D.E., Deutsch, G.K., Tallal, P., & Temple, E. (2007). Neural correlates of rapid auditory processing are disrupted in children with developmental dyslexia and ameliorated with training: An fMRI study. Restorative Neurology and Neuroscience, 25, 295-310.)).

Finding the right product to improve cognitive skills can be overwhelming for the consumer. Numerous articles and research studies can be found online that address the interest and concern in this popular field of learning and brain development. In fact, a Google search on “brain video games” resulted in more than 32million hits! Members of the education community, parents and teachers alike, who are looking for programs for their students, should be cognizant of the importance of scientific research.

If a product is touted as “research-based,” what are the origins, extent and validity of that research? Are the products intended to test or improve cognitive skills? According to Dr. William Jenkins, Scientific Learning's Chief Scientific Officer, “a program that is designed to improve cognitive, reading or language skills and build brain fitness is adaptive to the student’s abilities; critical tasks are practiced at an appropriate frequency and intensity; multiple skills are cross-trained at the same time for lasting improvement; and rewards are built into the program for maximum motivation as the student progresses.”

In the study referenced above, “No Gain From Brain Training,” researchers believe that none of the groups who participated in the study boosted their performance on tests measuring general cognitive abilities such as memory, reasoning and learning. Participants in the study were volunteers who were viewers of a popular BBC game show, “Bang Goes the Theory.” The study required the participants to complete tasks for only 10 minutes a day, 3 times a week.

While the study concluded that there is no evidence of “any generalized improvements in cognitive function following brain training in a large sample of healthy adults,” it is a study that leads to more questions than answers. Were the tasks measures of current cognitive skills or were they designed to build upon these skills? The study leads the reader to conclude that these were tests of cognitive ability, not exercises to improve skills. So the conclusion that the programs did not improve cognitive function is baffling. Were the tasks adaptive, motivating, and practiced with intensity and frequency? Was there cross-training on multiple tasks to build cognitive skills? How comprehensive is a study conducted on participants who complete tasks for only a few minutes a week?

Based on the intensive studies done on proven brain training or brain fitness products already on the market that follow the basic principles of clinical trial studies (i.e Posit Science, a brain fitness program for adults), this study is not a strong indicator of the results that can be realized with a true research-based program. Whether programs are defined as brain training or brain video games or tasks designed to test cognitive skills, they don’t necessarily have the intensive scientific research that is the foundation of a proven brain fitness program.

Categories: Brain Fitness, Brain Research, Fast ForWord®, Scientific Learning® Research

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The Technological Lives of Today’s Students

technology and kidsToday, students’ lives are steeped with technology in all its shapes and sizes and forms. They don’t stop to ask directions. They have iPhones and GPSs and they just keep going forward at full tilt. If we wish to understand our students so we can affect their lives and their futures, we—as parents, as educators, as mentors—must not only understand that mindset, but embrace it.

Think about how different the education experience is today from what it was in the 1960’s, 70’s and even a brief 20 years ago in the 80’s. Back then, learning materials were still delivered in print. Biology and chemistry labs were performed in labs or in the field. Students, side-by-side with educators, really got in and got their hands dirty.

Today’s students are likely to be reading their lessons online, performing those same experiments in simulated environments, and turning in their lab reports via a class website as opposed to writing out assignments, and looking their teacher in the eye as they hand them a written report on paper. While we might feel nostalgic for those kinds of interactions, we can—and must—take a different mindset. Essentially, this represents a new aspect of the challenge that every educator has faced: ours is to uncover ways of connecting with our students in ways that are meaningful to them. Technology has provided a new paradigm for the classroom, redefining how, when and where learning happens. Now, educators have a limitless library of tools to add depth to learning experiences. No doubt about it, technology presents challenges, but it has also added great variety to teaching and learning, making it more exciting, interactive and, yes, fun.

A number of insights can help us understand this world where our students reside:

  • Our students experience their world through technology. This is one of those simple, undeniable facts that we can rail against or embrace. According to a new Kaiser Family Foundation study, the average 8 to 18 year-old spends more than seven and a half hours a day using smart phones, computers and other devices. Include texting and cell phones and the number jumps to nine and a half hours. (Levin)
  • The use of technology and electronic media in K-12 education is on the rise. Every year, more wonderful, brave educators are adding more technological arrows to their classroom quivers. A research report that Grunwald Associates created for PBS indicates that almost three quarters of K-12 teachers use downloaded or streaming content from the Internet as an instructional tool. (Grunwald Associates) If you’re one of these educators, kudos to you for implementing ways to connect with your tech-savvy students!
  • It has been said that our school systems are, in general, behind the rest of society. "Most students say they ‘step back in time’ when they enter the school building each morning." (Project Tomorrow) This is a hard fact to swallow, but we must accept it and deal with it, head on. If our task is to prepare students for a technology-driven, knowledge-based global economy, the mastery of technology they are getting outside of school must be just as important a part of their education as the content and skills they are learning in school.

Of course, access to technology is not a given; the economic health of the communities where our nation's students live and learn is not a constant, and we must challenge ourselves at all levels of society to ensure that every student gets a quality, relevant education. If we are to prepare our students for the world that awaits them, educators need to not only welcome technology, but we must approach the world using the high-tech eyes and speak the high-tech languages that our students use every day. As we do that and gain an increasingly deeper understanding of their technological lives, we will be able to more effectively connect them, educate them, and send them forward with the knowledge and skills that they will need to sail on to success.

Categories: Education Trends, Reading & Learning

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Creating the Optimal "Internal" Learning Environment

learning environmentsIn her book Mindset: The New Psychology of Success, Carol S. Dweck of Stanford University tells us that there are essentially two mindsets with which we approach life: a fixed mindset or a growth mindset.

  • A person with a fixed mindset views their intelligence, talents and abilities as fixed and unchanging. As a result, those with this mindset protect themselves from failure by avoiding new experiences and challenges.
  • A person with a growth mindset sees him or herself as fluid and changing. They see their lives as full of opportunity and personal growth.

According to Dweck, even the very brightest students, if they have fixed mindsets, may "avoid challenges, dislike effort, and wilt in the face of difficulty." On the other hand, the less bright students—if they have a growth mindset—can be "the real go-getters, thriving on challenge, persisting intensely when things get difficult, and accomplishing more than you expected."¹

So how can we cultivate growth-oriented mindsets in our students? In a recent interview, Dweck suggested a number of practical ideas that we can employ every day in the classroom:

  • Teach students to think of their brain as a muscle that strengthens with use, and have them visualize the brain forming new connections every time they learn.
  • When teaching study skills, convey to students that using these methods will help their brains learn better.
  • Discourage use of labels that convey intelligence as a fixed entity.
  • Praise students’ effort, strategies, and progress, not their intelligence. Praising intelligence leads students to fear challenges and makes them feel less intelligent when they have difficulty.
  • Give students challenging work. Teach them that challenging activities are fun and that mistakes help them learn.²

For further reading, check out Carol S. Dweck’s book, Mindset: The New Psychology of Success.

Web Resources:

 

¹ Education World®: School Issues and Education News: Wire Side Chats: How Can Teachers Develop Students’ Motivation — and Success? 2/4/10
² Chen, Milton. " Smart Talking: Tell Students to Feed Their Brains.” www.edutopia.org/tell-students-feed-their-brains

Categories: Reading & Learning

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